Iris Shaders

Iris Shaders

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A trail of shadows is produced on the ground until it reaches the player's shadow

Lolothepro opened this issue ยท 13 comments

commented

What happened?

A trail of shadows is produced on the ground until it reaches the player's shadow

Screenshots

2021-12-10_14 08 00

2021-12-11.18-24-49.mp4

Relevant log output

18:23:12] [Render thread/WARN]: Ignoring ConstDirective { FLOAT shadowMapResolution = 4096; } because it is of the wrong type, a type of int is expected.
[18:23:12] [Render thread/WARN]: Ignoring ConstDirective { FLOAT shadowMapResolution = 4096; } because it is of the wrong type, a type of int is expected.
[18:23:12] [Render thread/WARN]: Ignoring ConstDirective { FLOAT shadowMapResolution = 2048; } because it is of the wrong type, a type of int is expected.
[18:23:12] [Render thread/INFO]: Using shaderpack: TME v3 RC5.zip
[18:23:12] [Render thread/INFO]: Creating pipeline for dimension OVERWORLD
[18:23:12] [Render thread/WARN]: Program link log for composite: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[18:23:12] [Render thread/WARN]: Program link log for composite1: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[18:23:12] [Render thread/WARN]: Program link log for composite2: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[18:23:12] [Render thread/WARN]: Program link log for composite3: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[18:23:12] [Render thread/WARN]: Program link log for composite4: Vertex info
-----------
0(534) : warning C7050: "nsunlight" might be used before being initialized

[18:23:12] [Render thread/WARN]: Program link log for composite5: Vertex info
-----------
0(534) : warning C7050: "nsunlight" might be used before being initialized

[18:23:12] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[18:23:12] [Render thread/WARN]: Program link log for final: Vertex info
-----------
0(534) : warning C7050: "nsunlight" might be used before being initialized

[18:23:12] [Render thread/WARN]: [<sodium shaders>] Unsupported uniform: vec3 u_RegionOffset
[18:23:12] [Render thread/WARN]: [<sodium shaders>] Unsupported uniform: vec3 u_RegionOffset
[18:23:12] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain: Vertex info
-----------
0(541) : warning C7050: "tangent" might be used before being initialized
0(542) : warning C7050: "binormal" might be used before being initialized

[18:23:12] [Render thread/WARN]: [<sodium shaders>] Unsupported uniform: vec3 u_RegionOffset
[18:23:12] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain_cutout: Vertex info
-----------
0(541) : warning C7050: "tangent" might be used before being initialized
0(542) : warning C7050: "binormal" might be used before being initialized

[18:23:12] [Render thread/WARN]: [<sodium shaders>] Unsupported uniform: vec3 u_RegionOffset
[18:23:12] [Render thread/WARN]: [<sodium shaders>] Unsupported uniform: vec3 u_RegionOffset

Iris and Minecraft Version

Iris 1.1.3 Sodium 4.0 1.18

Are you running Sodium along with Iris?

Yes

Operating System

Ubuntu 20.04

What is your GPU?

GTX 1070

Java Version

Java 17

Additional context

No response

commented

Are you sure this isn't just a bug in the shader pack? It's generally worth testing on OptiFine.

commented

I believe I had already checked to see if the bug is not a shader pack bug, but I will check again

commented

Iris:
2021-12-12_08 15 35

Optifine:
2021-12-12_08 16 57

commented

reproducible with sildur's

commented

2022-03-23_09 12 09

commented

If it's only reproducible with custom settings, you need to send those settings. I haven't seen this myself with Sildur's Vibrant.

commented

shadowMapResolution=16384

commented

Please test with OptiFine using the same settings... I'm not sure how this would be Iris-specific, it seems like when you tested on OptiFine you might have forgotten to copy the settings over?

commented

All my shaders are in one folder via a symbolic link, and I have a PolyMC instance specifically for comparing Optifine and Iris and for TME, it is not customisable
I think you should look for the bug with TME, not with Sildur's lite

commented

Successfully replicated, but only with the "Madman" shadow resolution on Sildur's Vibrant Shaders.

image

commented

This is a problem with the shader itself. You can fix this by either reducing the shader resolution, or by increasing the Near Shadowplane Quality.

commented

Anyway, the issue with TME is caused by Iris

commented

This also happens with Chocapic V6