Shaders break when too far from x=0 z=0
PaulRicharte opened this issue ยท 2 comments
The further away you get from the center of the world, the more the shaders break (applicable for all shaders tested: Sildur's Vibrant, BSL, Complementary).
Water texture rendering fails, waving foliage flickers and blocks stutter when moving.
It looks like the rendering engine loses precision as coordinates get higher.
This did not happen in 1.17.1.
All shaders work as intended in the same conditions using OptiFine.
Screenshot of the issue: https://imgur.com/uIxqU56