Iris Shaders

Iris Shaders

36M Downloads

Shaders break when too far from x=0 z=0

PaulRicharte opened this issue ยท 2 comments

commented

The further away you get from the center of the world, the more the shaders break (applicable for all shaders tested: Sildur's Vibrant, BSL, Complementary).

Water texture rendering fails, waving foliage flickers and blocks stutter when moving.
It looks like the rendering engine loses precision as coordinates get higher.

This did not happen in 1.17.1.
All shaders work as intended in the same conditions using OptiFine.

Screenshot of the issue: https://imgur.com/uIxqU56

commented

This is known and fixed in development builds.

commented

Thank you
Duplicate of #334 and #423