Detect when Not Enough Crashes is displaying a crash screen, and reset relevant state to avoid breakage.
coderbot16 opened this issue ยท 3 comments
We can check when setScreen was called with an instance of CrashScreen as an argument. Ideally, we wouldn't have quite so much global state either. NEC resets most vanilla / OpenGL state, but it doesn't (and shouldn't) reset our state.