Regular Crash due to shader linking
WoMspace opened this issue ยท 3 comments
Minecraft Version
Minecraft 1,18,2
Iris Version
iris-mc1.18.2-1.2.2-build.32.jar
Sodium Version
sodium-fabric-mc1.18.2-0.4.1+build.15.jar
Operating System
Windows 11
What is your GPU?
Radeon RX 5700 XT
Java Version
Adoptium Java 17
Reproduction Steps
- Load a world, either server or singleplayer.
- Enable any of the unsupported shaders.
- Expect shaders to be disabled.
- Game hard crashes.
Crash Report file and latest.log
No response
Additional context
LATEST.LOG
https://gist.github.com/WoMspace/544d51a24a911148c23d1b8d7fe70f24
CRASH REPORT
https://gist.github.com/WoMspace/dcd8aacbffce282c91e7b94d10d25eb9
Yep, seems like that's the error message that happens when multiple fragment shader color outputs are bound to the same location, so closing this in favor of the other issue.
I'm seeing some #include issues with Continuum 2.1 Alpha which might be fixed in the dev branch, some issues with loading Epoch which seem to be some sort of Epoch issue, and this final fatal crash with SoftVoxels appears to be a case of #937.