Reflections on Seus PTGI HRR 2.1 (Glass and Water) break when using textures above x16 resolution
Vir7ualll opened this issue ยท 2 comments
What happened?
When looking at reflections through glass or water on HRR 2.1 while using texture packs higher than the vanilla x16, the reflections break and zoom on what appears to just be a corner of the texture.
Screenshots
This is the reflection using just vanilla block textures. They reflect properly, whole texture.
This is using Compliance/Faithful x64 (https://faithfulpack.net/), you can visibly see the crude zooming in on the texture in the reflection
This is using LPBR Reload
This is a water reflection using Complementary 4.4 and Compliance/Faithful x64, the textures render properly in the reflection (did not take a glass one as it is hard getting a good looking glass reflection on Complementary)
Relevant log output
No response
Minecraft Version
1.18.2
Iris Version
Iris 1.18.2 1.1.4
Sodium Version
1.18.2 0.4.1 build 15
Operating System
Windows 10
What is your GPU?
Nvidia GTX 1650ti
Java Version
Java 17.0.1
Additional context
Optifine is interesting in its behaviour as well. Water reflections appear to be proper when not viewing them directly but break when looking directly. Glass reflections also have what I can describe as more breakage
_No response
Here is the glass reflection screenshot
These were taken using Optifine U H7 for 1.18.2
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