Iris Shaders

Iris Shaders

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centerDepth is being sampled at the wrong time

coderbot16 opened this issue ยท 3 comments

commented

See the unresolved comments on #1410.

Also, maybe we can prevent handheld items from affecting centerDepth somehow?

commented

Idea: have centerDepth just sample from a render target without the hand

commented

The problem with that is that will prevent the camera from focusing on stained glass or water, if you're talking about the solid hand.

commented

Oh :P