Iris Shaders

Iris Shaders

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Iris 1.2.5 made texture that uses RenderType.eyes() a bit darker

SteveKunG opened this issue ยท 3 comments

commented

What happened?

After updated to Iris 1.2.5 I noticed mob glowing eyes looks a bit darker. I added comparison pictures to see what actually looks like.

Screenshots

This is a comparison between Iris 1.2.4 and Iris 1.2.5

spider_1
spider_2

dragon_1
dragon_2

Relevant log output

No response

Minecraft Version

Minecraft 1.18.2

Iris Version

iris-mc1.18.2-1.2.4-build.38 and iris-mc1.18.2-1.2.5-beta.1

Sodium Version

sodium-fabric-mc1.18.2-0.4.1+build.15

Operating System

Windows 10

What is your GPU?

Palit GTX 1050Ti

Java Version

Java 17

Additional context

This is my custom mod that I created to test out the RenderType.eyes(). It looks a bit darker if you zoom close enough.

steve1
steve2

commented

Im pretty sure this is a placebo, they look the exact same to me, i will compare the rgb values later

commented

Here it is, it quite hard to see the difference.

rgb1
rgb2

commented

This is caused by https://github.com/IrisShaders/Iris/blob/trunk/src/main/java/net/coderbot/iris/mixin/rendertype/MixinRenderType_FixEyesTranslucency.java.

We should probably use a BlendModeOverride when shaders are enabled (similar to how the shadow program works) and similar instead of changing the render type.