Iris 1.2.5 made texture that uses RenderType.eyes() a bit darker
SteveKunG opened this issue ยท 3 comments
What happened?
After updated to Iris 1.2.5 I noticed mob glowing eyes looks a bit darker. I added comparison pictures to see what actually looks like.
Screenshots
This is a comparison between Iris 1.2.4 and Iris 1.2.5
Relevant log output
No response
Minecraft Version
Minecraft 1.18.2
Iris Version
iris-mc1.18.2-1.2.4-build.38 and iris-mc1.18.2-1.2.5-beta.1
Sodium Version
sodium-fabric-mc1.18.2-0.4.1+build.15
Operating System
Windows 10
What is your GPU?
Palit GTX 1050Ti
Java Version
Java 17
Additional context
This is my custom mod that I created to test out the RenderType.eyes()
. It looks a bit darker if you zoom close enough.
Im pretty sure this is a placebo, they look the exact same to me, i will compare the rgb values later
This is caused by https://github.com/IrisShaders/Iris/blob/trunk/src/main/java/net/coderbot/iris/mixin/rendertype/MixinRenderType_FixEyesTranslucency.java.
We should probably use a BlendModeOverride when shaders are enabled (similar to how the shadow program works) and similar instead of changing the render type.