Missing Fog uniforms in Deferred/Composite
null511 opened this issue ยท 0 comments
What happened?
I'm working on a deferred shader that calculates lighting and fog in the deferred
pass; In Optifine this works fine, but Iris does not appear to bind the fog uniforms to the deferred/composite stages.
Screenshots
Relevant log output
[14:55:41] [Render thread/WARN]: [deferred] Unsupported uniform: float fogEnd
[14:55:41] [Render thread/WARN]: [deferred] Unsupported uniform: float fogStart
Minecraft Version
1.16.5; 1.18.2
Iris Version
iris-mc1.18.2-1.2.5-pbr-beta.6.jar
Sodium Version
sodium-fabric-mc1.18.2-0.4.1+build.15.jar
Operating System
Windows 10
What is your GPU?
Nvidia RTX 3060
Java Version
Java 17.0.1
Additional context
Discord discussion: https://discord.com/channels/774352792659820594/867896166930841631/989240487095447652