Looking at JourneyMap waypoint labels causes entities to render wrongly
Farsinuce opened this issue ยท 8 comments
What happened?
When looking directly at a Waystone which has a JourneyMap waypoint label, nearby entity model faces render wrongly.
See e.g. attached screenshot where a painting renders in front of a villager.
Screenshots
Relevant log output
None
Minecraft Version
1.19
Iris Version
iris-mc1.19-1.2.5.jar
Sodium Version
sodium-fabric-mc1.19-0.4.2build.16.jar
Operating System
Windows 10 64bit
What is your GPU?
Nvidia GeForce RTX 2070 Super
Java Version
Don't know - haven't touched it... maybe v8 Update 331 Build 1.8.0?
Additional context
Other versions:
ComplementaryReimagined r1.1_dev1 (not at fault)
Minecraft 1.19
Fabric API 0.56.3
Fabric Loader 0.14.8
JourneyMap 1.19-5.8.5rc2
Fabric Waystones 3.0.1
2022-06-26.12-59-10.mp4
(https://canary.discord.com/channels/774352792659820594/849360601267830825/970995316314755102)
SOLVED
Thank you @coderbot16 and @Lolothepro for the explanation and video guide.
You nailed it.
Fiddling with the beam/beacon settings under Server Admin solved the rendering issue.
I take it, that this is not a real bug then?
Kind of you to spend time on this.
Hopefully others experiencing the same problem will reach this GitHub issue.
Cheers from Denmark
This might be a bug in JourneyMap in that case. It's worth reporting it there, perhaps... I think they might have some cleanup necessary in their rendering code.
Please remove Iris and confirm that the issue goes away. If it does, see if it happens with shaders disabled.
Hi coderbot,
Thanks for your advice.
I followed your suggestion, disabled Iris and shaders, respectively.
It does seem, however, that the issue is Iris-related.
With Iris disabled:
โ
No issue.
With Iris enabled, but shaders disabled:
โ Render issue persists.
Let me know if I can assist you futher.
Thank you for your time.
Have a nice weekend.
Thanks for your response. Based on the test results, this is most likely related to the Batched Entity Rendering optimization that is always active when Iris is installed.
This might be a bug in JourneyMap in that case. It's worth reporting it there, perhaps... I think they might have some cleanup necessary in their rendering code.
yea, when shadering beacons, I needed to do some things if the beacons are not getting rendered. It will be resolved for 1.18.2 and 1.19.1 when I release 5.9.0.