Minecraft freezes when certain shaders are reloaded
DaKook opened this issue ยท 1 comments
I am using
- Windows 11
- AMD Radeon RX 6600 with Adrenalin Edition Version 22.6.1
- Minecraft 1.19
- Sodium 0.4.2+build.16 with Iris 1.2.5
- SEUS Renewed v1.0.1
Whenever the shaders are reloaded, the game freezes, and will never unfreeze. This happens when going to another dimension, when changing shader settings, when disabling then re-enabling shaders, etc. It seems to happen with only SEUS (I think every flavor of SEUS), and possibly with some others. It happens at least almost every time. This means I have no way of going to the nether without freezing/crashing my game when I have shaders on.
I've tried looking around for a solution, some have been speculating that it's because of the AMD drivers, and that a fix would be to roll back to 20.4.2. Well, the thing is, I've tried that and it doesn't appear to be compatible with my graphics card. None of the other proposed workarounds have worked for me, like using a different version of Java, and some said that updating to the latest drivers worked for them, but it didn't work for me.
Is there any way this could be fixed? Or are there any other workarounds? I know it sucks if it's the fault of AMD and not Iris, but I would love for this to be accounted for and fixed if possible.
This is the first time I've heard of such an issue and it seems like the sort of thing that could be some sort of driver bug that we can't do anything about. Realistically the only way that this could be debugged further is if you can somehow send a Thread Dump captured using VisualVM by right clicking on Minecraft and clicking the Thread Dump button: