Iris Shaders

Iris Shaders

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Lack of custom uniform support in Iris breaks the biome temperature checks used for rain reflections in Sildur's Vibrant Shaders.

akemin-dayo opened this issue · 3 comments

commented

What happened?

(Apologies for the second bug report in such a short timespan. ;P)

The biome temperature parameter used for rain reflections in Sildur's Vibrant Shaders is broken (or possibly completely unimplemented…?) on Iris.

The relevant GLSL code can be found in composite1.fsh:

	#ifdef BiomeCheck
		bool isRaining = (BiomeTemp >= 0.15) && (BiomeTemp <= 1.0) && iswet > 0.01 && land && !transparency && isEyeInWater == 0.0;
	#else
		bool isRaining = iswet > 0.01 && land && !transparency && isEyeInWater == 0.0;
	#endif

BiomeTemp is defined in shaders.properties as:

# Biome temperature
uniform.float.BiomeTemp=temperature

I've confirmed that this behaviour occurs on the following Minecraft + Iris version combinations:

  • Minecraft 1.19 + Iris 1.2.5
  • Minecraft 1.18.2 + Iris 1.2.5
  • Minecraft 1.18.1 + Iris 1.2.0-pre
  • Minecraft 1.17.1 + Iris 1.2.5
  • MInecraft 1.16.5 + Iris 1.2.5

It seems likely to me that this feature never worked correctly on Iris, and it just so happens that no one had noticed until now.


Workaround

Users can work around this issue by disabling biome temperature checks entirely, either by setting the configuration key BiomeCheck=false, or simply commenting out #define BiomeCheck in shaders.settings.

※ NOTE: Using this workaround will result in rain reflections rendering in dry biomes you wouldn't expect them to, such as deserts.


Screenshots

Expected behaviour from Minecraft 1.19 + OptiFine+OptiFabric 1.19 HD U H8 (※ Ignore the fact that the beacons aren't rendering, that's a separate bug with OptiFabric+Debugify):
optifabric-reference-2022-07-23_21 52 13

Incorrect behaviour from Minecraft 1.19 + Iris 1.2.5 (BiomeCheck is present / enabled):
irysodium-biomecheckPresent-2022-07-23_21 49 30

Workaround to get rain reflections to render on Minecraft 1.19 + Iris 1.2.5 (BiomeCheck is commented out / disabled):
irysodium-biomecheckComment-2022-07-23_21 44 42


Operating System

Windows 10 19044.1826 21H2 and macOS 12.4 21F79


What is your GPU?

NVIDIA RTX 2060 (NVGRD 512.95, DCH) and Apple G13J

commented
commented

This is indeed another symptom of #1027.

commented

Closing this issue as the hard-coded BiomeTemp uniform that was added in 492b786 fixes this functionality at least specifically for Sildur's Vibrant Shaders.