Iris Shaders

Iris Shaders

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Hand rendering is transparent in the Nether with SEUS V10

Lolothepro opened this issue · 0 comments

commented

What happened?

Hand rendering is transparent in the Nether with SEUS V10

Screenshots

image

Log output

latest.log

[17:37:47] [main/INFO]: Loading Minecraft 1.19.2 with Quilt Loader 0.17.2-beta.2
[17:37:47] [main/INFO]: Loading 79 mods:
	- fiber 0.23.0-2
	- iris 1.2.6
	- java 17
	- minecraft 1.19.2
	- neat 1.19-32-FABRIC
	- org_anarres_jcpp 1.4.14
	- org_joml_joml 1.10.4
	- quilt_advancement 3.0.0-beta.7+1.19.1
	- quilt_base 3.0.0-beta.7+1.19.1
	- quilt_biome 3.0.0-beta.7+1.19.1
	- quilt_block_entity 3.0.0-beta.7+1.19.1
	- quilt_block_extensions 3.0.0-beta.7+1.19.1
	- quilt_client_command 3.0.0-beta.7+1.19.1
	- quilt_command 3.0.0-beta.7+1.19.1
	- quilt_crash_info 3.0.0-beta.7+1.19.1
	- quilt_dimension 3.0.0-beta.7+1.19.1
	- quilt_entity_multipart 3.0.0-beta.7+1.19.1
	- quilt_item_content_registry 3.0.0-beta.7+1.19.1
	- quilt_item_group 3.0.0-beta.7+1.19.1
	- quilt_item_setting 3.0.0-beta.7+1.19.1
	- quilt_lifecycle_events 3.0.0-beta.7+1.19.1
	- quilt_loader 0.17.2-beta.2
	- quilt_networking 3.0.0-beta.7+1.19.1
	- quilt_recipe 3.0.0-beta.7+1.19.1
	- quilt_registry 3.0.0-beta.7+1.19.1
	- quilt_registry_entry_attachments 3.0.0-beta.7+1.19.1
	- quilt_resource_loader 3.0.0-beta.7+1.19.1
	- quilt_screen 3.0.0-beta.7+1.19.1
	- quilt_surface_rule 3.0.0-beta.7+1.19.1
	- quilt_tags 3.0.0-beta.7+1.19.1
	- quilt_tooltip 3.0.0-beta.7+1.19.1
	- quilted_fabric_api 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_api_base 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_api_lookup_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_biome_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_blockrenderlayer_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_command_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_command_api_v2 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_commands_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_containers_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_content_registries_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_convention_tags_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_crash_report_info_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_data_generation_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_dimensions_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_entity_events_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_events_interaction_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_events_lifecycle_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_game_rule_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_item_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_item_groups_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_key_binding_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_keybindings_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_lifecycle_events_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_loot_api_v2 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_loot_tables_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_message_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_mining_level_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_models_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_networking_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_networking_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_object_builder_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_particles_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_registry_sync_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_renderer_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_renderer_indigo 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_renderer_registries_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_rendering_data_attachment_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_rendering_fluids_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_rendering_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_rendering_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_resource_conditions_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_resource_loader_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_screen_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_screen_handler_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_textures_v0 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_transfer_api_v1 4.0.0-beta.4+0.58.5-1.19.1
	- quilted_fabric_transitive_access_wideners_v1 4.0.0-beta.4+0.58.5-1.19.1
	- sodium 0.4.2+build.16
[17:37:47] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/home/loic/.local/share/PolyMC/libraries/net/fabricmc/sponge-mixin/0.11.4+mixin.0.8.5/sponge-mixin-0.11.4+mixin.0.8.5.jar Service=Knot/Quilt Env=CLIENT
[17:37:47] [main/INFO]: Compatibility level set to JAVA_17
[17:37:48] [main/INFO]: Loaded configuration file for Sodium: 29 options available, 1 override(s) found
[17:37:48] [main/WARN]: Force-disabling mixin 'features.sky.MixinWorldRenderer' as rule 'mixin.features.sky' (added by mods [iris]) disables it and children
[17:37:51] [main/INFO]: Building optimized datafixer
[17:37:53] [main/INFO]: [Quilt Command] Networking support is enabled
[17:37:54] [Render thread/WARN]: Method overwrite conflict for method_22920 in sodium.mixins.json:features.buffer_builder.intrinsics.MixinBufferBuilder from mod sodium, previously written by net.coderbot.iris.mixin.vertices.block_rendering.MixinBufferBuilder_SeparateAo. Skipping method.
[17:37:54] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[17:37:55] [Render thread/INFO]: Setting user: Lolothepro29
[17:37:55] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo.
[17:37:56] [Render thread/INFO]: [Quilt Command|Client] Networking support is enabled
[17:37:56] [Render thread/INFO]: Backend library: LWJGL version 3.3.1 build 7
[17:37:57] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping.
[17:37:57] [Render thread/INFO]: Debug functionality is disabled.
[17:37:58] [Render thread/INFO]: Profile: Custom (+0 options changed by user)
[17:37:58] [Render thread/INFO]: Using shaderpack: SEUS-v10.2-Ultra.zip
[ALSOFT] (EE) Failed to set real-time priority for thread: Opération non permise (1)
[17:37:59] [Render thread/WARN]: Static binding violation: PRIVATE @Overwrite method method_23182 in sodium.mixins.json:features.item.MixinItemRenderer from mod sodium cannot reduce visibiliy of PUBLIC target method, visibility will be upgraded.
[17:37:59] [Render thread/INFO]: Hardware information:
[17:37:59] [Render thread/INFO]: CPU: 12x AMD Ryzen 5 1600 Six-Core Processor
[17:37:59] [Render thread/INFO]: GPU: NVIDIA GeForce GTX 1070/PCIe/SSE2 (Supports OpenGL 3.2.0 NVIDIA 515.57)
[17:37:59] [Render thread/INFO]: OS: Linux (5.18.0-16.1-liquorix-amd64)
[17:38:00] [Render thread/INFO]: Narrator library successfully loaded
[17:38:00] [Render thread/INFO]: Reloading ResourceManager: Default (Quilt Block Extensions API, Quilt Lifecycle Events, Quilt Tooltip API, Quilt Networking, Quilted Fabric Containers (v0), Quilted Fabric Transitive Access Wideners (v1), Quilt Advancement API, Quilted Fabric Renderer - Indigo, Quilted Fabric Events Interaction (v0), Quilted Fabric BlockRenderLayer Registration (v1), Quilted Fabric Particles (v1), Quilted Fabric Loot API (v2), Quilt Item Content Registry API, Quilt Screen API, Quilt Block Entity API, Sodium, Quilt Tags API, Quilted Fabric Networking (v0), Quilted Fabric Item Groups (v0), Quilted Fabric Events Lifecycle (v0), Quilted Fabric Crash Report Info (v1), Quilted Fabric API Base, Quilt Client Command API, Quilted Fabric Renderer Registries (v1), Quilted Fabric Mining Level API (v1), Quilted Fabric Message API (v1), Quilted Fabric Transfer API (v1), Quilt Registry Entry Attachments, Iris, Quilted Fabric Lifecycle Events (v1), Quilted Fabric Screen Handler API (v1), Quilt Loader, Quilted Fabric Biome API (v1), Quilt Biome API, Quilted Fabric Rendering (v1), Quilt Dimension API, Quilted Fabric Models (v0), Quilted Fabric Object Builder API (v1), Quilted Fabric Game Rule API (v1), Quilted Fabric Screen API (v1), Quilted Fabric Rendering (v0), Quilted Fabric Command API (v1), Quilted Fabric API, Quilted Fabric Textures (v0), Quilt Resource Loader, Quilted Fabric Registry Sync (v0), Quilted Fabric Renderer API (v1), Quilted Fabric Loot Tables (v1), Quilted Fabric Rendering Data Attachment (v1), Quilt Command API, Quilt Item Group API, Quilted Fabric Data Generation API (v1), Quilted Fabric Key Binding API (v1), Quilt Recipe API, Neat, Quilt Crash Info, Quilted Fabric Item API (v1), Quilt Registry API, Quilt Item Setting API, Quilted Fabric Key Bindings (v0), Quilted Fabric Dimensions API (v1), Quilted Fabric Rendering Fluids (v1), Quilted Fabric Resource Conditions API (v1), Quilted Fabric Commands (v0), Quilted Fabric Command API (v2), Quilted Fabric Convention Tags API (v1), Quilted Fabric Entity Events (v1), Quilted Fabric Content Registries (v0), Quilted Fabric Networking API (v1), Quilted Fabric Resource Loader (v0), Quilted Fabric API Lookup API (v1), Quilt Multipart Entity API, Quilt Base API)
[17:38:01] [Render thread/INFO]: Creating pipeline for dimension OVERWORLD
[17:38:01] [Render thread/WARN]: Program link log for composite1: Fragment info
-------------
0(669) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
0(669) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
0(669) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
0(669) : warning C7050: "surface.specular.specularity" might be used before being initialized
0(669) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
0(669) : warning C7050: "surface.specular.glossiness" might be used before being initialized
0(669) : warning C7050: "surface.specular.metallic" might be used before being initialized
0(669) : warning C7050: "surface.specular.gain" might be used before being initialized
0(669) : warning C7050: "surface.specular.base" might be used before being initialized
0(669) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
0(669) : warning C7050: "surface.sky.sunglow" might be used before being initialized
0(669) : warning C7050: "surface.sky.sunSpot" might be used before being initialized
0(669) : warning C7050: "surface.water.albedo" might be used before being initialized
0(669) : warning C7050: "surface.mask.sky" might be used before being initialized
0(669) : warning C7050: "surface.mask.land" might be used before being initialized
0(669) : warning C7050: "surface.mask.grass" might be used before being initialized
0(669) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(669) : warning C7050: "surface.mask.ice" might be used before being initialized
0(669) : warning C7050: "surface.mask.hand" might be used before being initialized
0(669) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(669) : warning C7050: "surface.mask.glow" might be used before being initialized
0(669) : warning C7050: "surface.mask.sunspot" might be used before being initialized
0(669) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.sand" might be used before being initialized
0(669) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(669) : warning C7050: "surface.mask.stone" might be used before being initialized
0(669) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(669) : warning C7050: "surface.mask.wool" might be used before being initialized
0(669) : warning C7050: "surface.mask.clouds" might be used before being initialized
0(669) : warning C7050: "surface.mask.torch" might be used before being initialized
0(669) : warning C7050: "surface.mask.lava" might be used before being initialized
0(669) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(669) : warning C7050: "surface.mask.fire" might be used before being initialized
0(669) : warning C7050: "surface.mask.water" might be used before being initialized
0(669) : warning C7050: "surface.mask.volumeCloud" might be used before being initialized
0(669) : warning C7050: "surface.clouds.albedo" might be used before being initialized
0(669) : warning C7050: "surface.ao.skylight" might be used before being initialized
0(669) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
0(669) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
0(669) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
0(669) : warning C7050: "surface.ao.constant" might be used before being initialized
0(669) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(669) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(669) : warning C7050: "surface.NdotL" might be used before being initialized
0(669) : warning C7050: "surface.debug" might be used before being initialized
0(669) : warning C7050: "surface.shadow" might be used before being initialized
0(669) : warning C7050: "surface.cloudShadow" might be used before being initialized
0(669) : warning C7050: "surface.cloudAlpha" might be used before being initialized
0(698) : warning C7050: "shading.waterDirect" might be used before being initialized
0(698) : warning C7050: "shading.bounced" might be used before being initialized
0(698) : warning C7050: "shading.skylight" might be used before being initialized
0(698) : warning C7050: "shading.scattered" might be used before being initialized
0(698) : warning C7050: "shading.scatteredUp" might be used before being initialized
0(698) : warning C7050: "shading.specular" might be used before being initialized
0(698) : warning C7050: "shading.translucent" might be used before being initialized
0(698) : warning C7050: "shading.sunlightVisibility" might be used before being initialized
0(698) : warning C7050: "shading.heldLight" might be used before being initialized
0(685) : warning C7050: "lightmap.bouncedSunlight" might be used before being initialized
0(685) : warning C7050: "lightmap.scatteredSunlight" might be used before being initialized
0(685) : warning C7050: "lightmap.scatteredUpLight" might be used before being initialized

[17:38:01] [Render thread/WARN]: Program link log for composite2: Fragment info
-------------
0(429) : warning C7050: "surface.mask.sky" might be used before being initialized
0(429) : warning C7050: "surface.mask.land" might be used before being initialized
0(429) : warning C7050: "surface.mask.tallGrass" might be used before being initialized
0(429) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(429) : warning C7050: "surface.mask.ice" might be used before being initialized
0(429) : warning C7050: "surface.mask.hand" might be used before being initialized
0(429) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(429) : warning C7050: "surface.mask.glow" might be used before being initialized
0(429) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.sand" might be used before being initialized
0(429) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(429) : warning C7050: "surface.mask.stone" might be used before being initialized
0(429) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(429) : warning C7050: "surface.mask.wool" might be used before being initialized
0(429) : warning C7050: "surface.mask.torch" might be used before being initialized
0(429) : warning C7050: "surface.mask.lava" might be used before being initialized
0(429) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(429) : warning C7050: "surface.mask.fire" might be used before being initialized
0(429) : warning C7050: "surface.mask.water" might be used before being initialized
0(429) : warning C7050: "surface.rDepth" might be used before being initialized
0(429) : warning C7050: "surface.specularColor" might be used before being initialized
0(429) : warning C7050: "surface.reflection" might be used before being initialized

[17:38:01] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[17:38:05] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play
[17:38:05] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break
[ALSOFT] (EE) Failed to set real-time priority for thread: Opération non permise (1)
[17:38:05] [Render thread/INFO]: OpenAL initialized on device Family 17h (Models 00h-0fh) HD Audio Controller Stéréo analogique
[17:38:05] [Render thread/INFO]: Sound engine started
[17:38:06] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas
[17:38:06] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
[17:38:06] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[17:38:06] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[17:38:06] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[17:38:06] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[17:38:06] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[17:38:08] [Render thread/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.
[17:38:08] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[17:38:08] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[17:38:08] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[17:38:16] [Render thread/INFO]: Registered 0 custom recipes.
[17:38:16] [Render thread/INFO]: Modified 0 recipes.
[17:38:16] [Render thread/INFO]: Removed 0 recipes.
[17:38:16] [Render thread/INFO]: Loaded 7 recipes
[17:38:16] [Render thread/INFO]: Loaded 1179 advancements
[17:38:18] [Render thread/INFO]: Applied 0 biome modifications to 0 of 63 new biomes in 11.35 ms
[17:38:18] [Server thread/INFO]: Starting integrated minecraft server version 1.19.2
[17:38:18] [Server thread/INFO]: Generating keypair
[17:38:19] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:26] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:27] [Render thread/INFO]: Preparing spawn area: 0%
[17:38:27] [Render thread/INFO]: Preparing spawn area: 1%
[17:38:28] [Render thread/INFO]: Preparing spawn area: 20%
[17:38:28] [Render thread/INFO]: Preparing spawn area: 42%
[17:38:29] [Render thread/INFO]: Time elapsed: 9954 ms
[17:38:29] [Server thread/INFO]: Changing view distance to 12, from 10
[17:38:29] [Server thread/INFO]: Changing simulation distance to 12, from 0
[17:38:31] [Server thread/INFO]: Lolothepro29[local:E:89b57b77] logged in with entity id 235 at (3.0639046101700744, 68.84303909235062, 4.075158331938575)
[17:38:31] [Server thread/INFO]: Lolothepro29 joined the game
[17:38:32] [Render thread/INFO]: Reloading pipeline on dimension change: OVERWORLD => NETHER
[17:38:32] [Render thread/INFO]: Destroying pipeline OVERWORLD
[17:38:32] [Render thread/INFO]: Creating pipeline for dimension NETHER
[17:38:32] [Render thread/WARN]: Program link log for composite1: Fragment info
-------------
0(669) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
0(669) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
0(669) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
0(669) : warning C7050: "surface.specular.specularity" might be used before being initialized
0(669) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
0(669) : warning C7050: "surface.specular.glossiness" might be used before being initialized
0(669) : warning C7050: "surface.specular.metallic" might be used before being initialized
0(669) : warning C7050: "surface.specular.gain" might be used before being initialized
0(669) : warning C7050: "surface.specular.base" might be used before being initialized
0(669) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
0(669) : warning C7050: "surface.sky.sunglow" might be used before being initialized
0(669) : warning C7050: "surface.sky.sunSpot" might be used before being initialized
0(669) : warning C7050: "surface.water.albedo" might be used before being initialized
0(669) : warning C7050: "surface.mask.sky" might be used before being initialized
0(669) : warning C7050: "surface.mask.land" might be used before being initialized
0(669) : warning C7050: "surface.mask.grass" might be used before being initialized
0(669) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(669) : warning C7050: "surface.mask.ice" might be used before being initialized
0(669) : warning C7050: "surface.mask.hand" might be used before being initialized
0(669) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(669) : warning C7050: "surface.mask.glow" might be used before being initialized
0(669) : warning C7050: "surface.mask.sunspot" might be used before being initialized
0(669) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(669) : warning C7050: "surface.mask.sand" might be used before being initialized
0(669) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(669) : warning C7050: "surface.mask.stone" might be used before being initialized
0(669) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(669) : warning C7050: "surface.mask.wool" might be used before being initialized
0(669) : warning C7050: "surface.mask.clouds" might be used before being initialized
0(669) : warning C7050: "surface.mask.torch" might be used before being initialized
0(669) : warning C7050: "surface.mask.lava" might be used before being initialized
0(669) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(669) : warning C7050: "surface.mask.fire" might be used before being initialized
0(669) : warning C7050: "surface.mask.water" might be used before being initialized
0(669) : warning C7050: "surface.mask.volumeCloud" might be used before being initialized
0(669) : warning C7050: "surface.clouds.albedo" might be used before being initialized
0(669) : warning C7050: "surface.ao.skylight" might be used before being initialized
0(669) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
0(669) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
0(669) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
0(669) : warning C7050: "surface.ao.constant" might be used before being initialized
0(669) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(669) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(669) : warning C7050: "surface.NdotL" might be used before being initialized
0(669) : warning C7050: "surface.debug" might be used before being initialized
0(669) : warning C7050: "surface.shadow" might be used before being initialized
0(669) : warning C7050: "surface.cloudShadow" might be used before being initialized
0(669) : warning C7050: "surface.cloudAlpha" might be used before being initialized
0(698) : warning C7050: "shading.waterDirect" might be used before being initialized
0(698) : warning C7050: "shading.bounced" might be used before being initialized
0(698) : warning C7050: "shading.skylight" might be used before being initialized
0(698) : warning C7050: "shading.scattered" might be used before being initialized
0(698) : warning C7050: "shading.scatteredUp" might be used before being initialized
0(698) : warning C7050: "shading.specular" might be used before being initialized
0(698) : warning C7050: "shading.translucent" might be used before being initialized
0(698) : warning C7050: "shading.sunlightVisibility" might be used before being initialized
0(698) : warning C7050: "shading.heldLight" might be used before being initialized
0(685) : warning C7050: "lightmap.bouncedSunlight" might be used before being initialized
0(685) : warning C7050: "lightmap.scatteredSunlight" might be used before being initialized
0(685) : warning C7050: "lightmap.scatteredUpLight" might be used before being initialized

[17:38:32] [Render thread/WARN]: Program link log for composite2: Fragment info
-------------
0(429) : warning C7050: "surface.mask.sky" might be used before being initialized
0(429) : warning C7050: "surface.mask.land" might be used before being initialized
0(429) : warning C7050: "surface.mask.tallGrass" might be used before being initialized
0(429) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(429) : warning C7050: "surface.mask.ice" might be used before being initialized
0(429) : warning C7050: "surface.mask.hand" might be used before being initialized
0(429) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(429) : warning C7050: "surface.mask.glow" might be used before being initialized
0(429) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(429) : warning C7050: "surface.mask.sand" might be used before being initialized
0(429) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(429) : warning C7050: "surface.mask.stone" might be used before being initialized
0(429) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(429) : warning C7050: "surface.mask.wool" might be used before being initialized
0(429) : warning C7050: "surface.mask.torch" might be used before being initialized
0(429) : warning C7050: "surface.mask.lava" might be used before being initialized
0(429) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(429) : warning C7050: "surface.mask.fire" might be used before being initialized
0(429) : warning C7050: "surface.mask.water" might be used before being initialized
0(429) : warning C7050: "surface.rDepth" might be used before being initialized
0(429) : warning C7050: "surface.specularColor" might be used before being initialized
0(429) : warning C7050: "surface.reflection" might be used before being initialized

[17:38:32] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[17:38:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3517ms or 70 ticks behind
[17:38:33] [Render thread/WARN]: @Redirect conflict. Skipping mixins.iris.compat.sodium.json:vertex_format.MixinFluidRenderer from mod iris->@Redirect::iris$fixSidewaysInnerFaceNormal(Lme/jellysquid/mods/sodium/client/model/IndexBufferBuilder;ILme/jellysquid/mods/sodium/client/model/quad/properties/ModelQuadWinding;Lnet/minecraft/class_1920;Lnet/minecraft/class_3610;Lnet/minecraft/class_2338;Lnet/minecraft/class_2338;Lme/jellysquid/mods/sodium/client/render/chunk/compile/buffers/ChunkModelBuilder;)V with priority 1000, already redirected by mixins.iris.compat.sodium.json:vertex_format.MixinFluidRenderer from mod iris->@Redirect::iris$fixBackwardUpFaceNormal(Lme/jellysquid/mods/sodium/client/model/IndexBufferBuilder;ILme/jellysquid/mods/sodium/client/model/quad/properties/ModelQuadWinding;Lnet/minecraft/class_1920;Lnet/minecraft/class_3610;Lnet/minecraft/class_2338;Lnet/minecraft/class_2338;Lme/jellysquid/mods/sodium/client/render/chunk/compile/buffers/ChunkModelBuilder;)V with priority 1000
[17:38:33] [Render thread/INFO]: Started 6 worker threads
[17:38:34] [Render thread/INFO]: Loaded 31 advancements
[17:38:35] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain: Vertex info
-----------
0(151) : warning C7050: "tangent" might be used before being initialized
0(152) : warning C7050: "binormal" might be used before being initialized

[17:38:35] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain_cutout: Vertex info
-----------
0(151) : warning C7050: "tangent" might be used before being initialized
0(152) : warning C7050: "binormal" might be used before being initialized

[17:38:35] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_water: Vertex info
-----------
0(140) : warning C7050: "tangent" might be used before being initialized
0(141) : warning C7050: "binormal" might be used before being initialized

[17:38:39] [Render thread/INFO]: Loaded 31 advancements
[17:38:41] [Worker-Bootstrap-7/INFO]: 4283 Datafixer optimizations took 50258 milliseconds
[17:38:52] [Render thread/WARN]: Received passengers for unknown entity
[17:38:52] [Render thread/WARN]: Received passengers for unknown entity
[17:38:57] [Render thread/WARN]: Received passengers for unknown entity
[17:39:07] [Server thread/INFO]: Saving and pausing game...
[17:39:07] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Neat]'/minecraft:overworld
[17:39:07] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Neat]'/minecraft:the_nether
[17:39:07] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Neat]'/minecraft:the_end
[17:39:07] [Server thread/INFO]: Lolothepro29 lost connection: Disconnected
[17:39:07] [Server thread/INFO]: Lolothepro29 left the game
[17:39:07] [Server thread/INFO]: Stopping singleplayer server as player logged out
[17:39:07] [Server thread/INFO]: Stopping server
[17:39:07] [Server thread/INFO]: Saving players
[17:39:07] [Server thread/INFO]: Saving worlds
[17:39:09] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Neat]'/minecraft:overworld
[17:39:11] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Neat]'/minecraft:the_nether
[17:39:12] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Neat]'/minecraft:the_end
[17:39:12] [Server thread/INFO]: ThreadedAnvilChunkStorage (Neat): All chunks are saved
[17:39:12] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
[17:39:12] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
[17:39:12] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved
[17:39:13] [Render thread/INFO]: Stopping worker threads
[17:39:13] [Render thread/INFO]: Stopping!

Minecraft Version

Minecraft 1.19.2

Iris Version

Iris 1.2.6

Operating System

Ubuntu 22.04

What is your GPU?

GTX 1070

Additional context

No response