Iris Shaders

Iris Shaders

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Weird issue with Entity Texture Features brighter emissives option

woodgoldtwo opened this issue ยท 6 comments

commented

What happened?

Enabling brighter emissives in ETF's config while using shaders causes entities with emissive textures (including players) to become completely black

I've tried to use multiple different shaderpacks but all of them were affected by this

I spoke to the ETF dev but he was unable to replicate this issue

Screenshots

No response

Log output

The log is a .gz file

Minecraft Version

1.19.2

Iris Version

iris-mc1.19.2-1.3.1

Operating System

Windows 10

What is your GPU?

NVIDIA GeForce GTX 1660 Ti with Max-Q Design

Additional context

No response

commented

For clarification: every single outer layer pixel that isn't already filled in becomes black

commented

ETF dev here,
I was unable to replicate this, and after Woodgoldtwo fixed it, after tweaking some pbr settings in the complimentary shaders, he also could no longer replicate it

Woodgoldtwo also advised this happened occassionally prior to iris 1.3, and was not, and is not, a constant issue

It is likely either a glitch in the shaders handling of transparent beacom beam render layers (as that is what ETF's bright emissive rendering mode uses)
or
the iris api was failing to tell ETF that a shader was enabled, and in use, which could produce a similar glitch using the bright emissive rendering mode (ETF's usage of the iris api hasn't been changed for a while. possible cause?)

our full troubleshooting is in the help forum of the ETF discord

commented

Here are the shaders i tested with (all of them are affected by this):

ComplementaryShaders_v4.6
ComplementaryReimagined_r1.2.2
BSL_v8.1.03
Sildur's+Vibrant+Shaders+v1.40+Medium
Sildur's+Enhanced+Default+v1.14+Fancy

commented

2022-09-22_16 06 58
Before

commented

2022-09-22_16 07 01
After

commented

(using sildur's vibrant shaders)