Weird issue with Entity Texture Features brighter emissives option
woodgoldtwo opened this issue ยท 6 comments
What happened?
Enabling brighter emissives in ETF's config while using shaders causes entities with emissive textures (including players) to become completely black
I've tried to use multiple different shaderpacks but all of them were affected by this
I spoke to the ETF dev but he was unable to replicate this issue
Screenshots
No response
Log output
The log is a .gz file
Minecraft Version
1.19.2
Iris Version
iris-mc1.19.2-1.3.1
Operating System
Windows 10
What is your GPU?
NVIDIA GeForce GTX 1660 Ti with Max-Q Design
Additional context
No response
For clarification: every single outer layer pixel that isn't already filled in becomes black
ETF dev here,
I was unable to replicate this, and after Woodgoldtwo fixed it, after tweaking some pbr settings in the complimentary shaders, he also could no longer replicate it
Woodgoldtwo also advised this happened occassionally prior to iris 1.3, and was not, and is not, a constant issue
It is likely either a glitch in the shaders handling of transparent beacom beam render layers (as that is what ETF's bright emissive rendering mode uses)
or
the iris api was failing to tell ETF that a shader was enabled, and in use, which could produce a similar glitch using the bright emissive rendering mode (ETF's usage of the iris api hasn't been changed for a while. possible cause?)
our full troubleshooting is in the help forum of the ETF discord
Here are the shaders i tested with (all of them are affected by this):
ComplementaryShaders_v4.6
ComplementaryReimagined_r1.2.2
BSL_v8.1.03
Sildur's+Vibrant+Shaders+v1.40+Medium
Sildur's+Enhanced+Default+v1.14+Fancy