Iris Shaders

Iris Shaders

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Double numbers lost precision

Jack253-png opened this issue ยท 3 comments

commented

What happened?

Shaders cloud render bugged.

Screenshots

image
image

Log output

[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_shadow: Geometry info

0(77) : warning C7050: "zrEuGoMOCd" might be used before being initialized

[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_shadow: Geometry info

0(77) : warning C7050: "zrEuGoMOCd" might be used before being initialized

[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_gbuffers_terrain: Vertex info

0(2665) : warning C7050: "tangent" might be used before being initialized
0(2666) : warning C7050: "binormal" might be used before being initialized
0(2655) : warning C7050: "preDownscaleProjPos" might be used before being initialized

[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_gbuffers_terrain_cutout: Vertex info

0(2665) : warning C7050: "tangent" might be used before being initialized
0(2666) : warning C7050: "binormal" might be used before being initialized
0(2655) : warning C7050: "preDownscaleProjPos" might be used before being initialized

[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_gbuffers_water: Vertex info

0(131) : warning C7050: "preDownscaleProjPos" might be used before being initialized
0(135) : warning C7050: "tangent" might be used before being initialized
0(136) : warning C7050: "binormal" might be used before being initialized

Minecraft Version

1.18.2

Iris Version

iris-mc1.18.2-1.3.1.jar

Operating System

Windows 10 1903 version 18362.53

What is your GPU?

Nvidia Geforce GTX 1050

Additional context

double range: -1.79E+ 308~-1.79E+308
current pos: (16777216, 180, 16777216)

commented

Shader: SEUS PTGI HRR Test 2.1

commented

Appears to be a duplicate to #1679

commented

Oops - wrong link, the right link is #1544