Double numbers lost precision
Jack253-png opened this issue ยท 3 comments
What happened?
Shaders cloud render bugged.
Screenshots
Log output
[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_shadow: Geometry info
0(77) : warning C7050: "zrEuGoMOCd" might be used before being initialized
[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_shadow: Geometry info
0(77) : warning C7050: "zrEuGoMOCd" might be used before being initialized
[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_gbuffers_terrain: Vertex info
0(2665) : warning C7050: "tangent" might be used before being initialized
0(2666) : warning C7050: "binormal" might be used before being initialized
0(2655) : warning C7050: "preDownscaleProjPos" might be used before being initialized
[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_gbuffers_terrain_cutout: Vertex info
0(2665) : warning C7050: "tangent" might be used before being initialized
0(2666) : warning C7050: "binormal" might be used before being initialized
0(2655) : warning C7050: "preDownscaleProjPos" might be used before being initialized
[16:54:07] [Render thread/WARN] (GlProgram) Program link log for sodium:chunk_shader_for_gbuffers_water: Vertex info
0(131) : warning C7050: "preDownscaleProjPos" might be used before being initialized
0(135) : warning C7050: "tangent" might be used before being initialized
0(136) : warning C7050: "binormal" might be used before being initialized
Minecraft Version
1.18.2
Iris Version
iris-mc1.18.2-1.3.1.jar
Operating System
Windows 10 1903 version 18362.53
What is your GPU?
Nvidia Geforce GTX 1050
Additional context
double range: -1.79E+ 308~-1.79E+308
current pos: (16777216, 180, 16777216)
Appears to be a duplicate to #1679
Oops - wrong link, the right link is #1544