Map Rotation
Electrocutor opened this issue ยท 4 comments
What happened?
It seems that _s and _n maps do not rotate when the albedo texture does.
Screenshots
https://i.imgur.com/eLlETcg.jpg
Log output
No response
Minecraft Version
1.18.2
Iris Version
iris-mc1.18.2-1.4.0.jar
Operating System
WIndows 10
What is your GPU?
Nvidia GTX 1080ti
Additional context
No response
Iris only loads PBR textures; it does not apply them. That is up to the shaderpack to do, so this is either a shaderpack bug or it is a shaderpack limitation, in which case it is a resource pack bug. Another cause could be a resource pack incompatibility, which can occur if you are using multiple resource packs and one of them adds PBR textures and disables texture rotation while the other one re-enables texture rotation.
It would be best if you could provide your full list of resource packs and the shaderpack you were using.
The shader pack is BSL, and the _n and _s textures are correctly oriented with Optifine. The resource pack is a custom one I made to test after seeing something wrong; it consists of only 3 files, stone.png, stone_n.png, and stone_s.png. In the screenshot, the one that looks right has a 0 degree rotation in the default blockstate; the other 3 have varied levels of rotation and mirror as per the mojang blockstate.
Without any response or resource pack to test with, and with the fact that we don't know of a plausible way that Iris could cause this, there's not much we can do here. If we can have a resource pack that clearly reproduces/demonstrates the issue that we can download, then this can be reopened, otherwise trying to look for an issue would just be guesswork.