Iris Shaders

Iris Shaders

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Iris fails to scale the rendering of overlays with FOV when the HUD is rendered for certain mods

truepurpledino opened this issue ยท 6 comments

commented

What happened?

Rendering of certain overlays from other mods (e.g.: FTB Ultimine and waypoint beacons from FTB chunks mod) break when FOV is not default and the HUD is displayed. When the HUD is not displayed, FTB Ultimine renders correctly. You can reproduce this with an instance only consisting of Fabric 0.14.10, Sodium 0.4.4+build.18, FTB Ultimine 1902.3.5-build.65 and it's dependencies.

Screenshots

Video of the rendering issue with Iris.

Video of correct rendering without Iris.

Log output

latest.log

Minecraft Version

Minecraft 1.19.2

Iris Version

iris-mc1.19.2-1.4.2.jar

Operating System

Windows 10

What is your GPU?

RTX 3070

Additional context

I personally have not had this issue happen in 1.18.2 with Iris, but someone else told me that they did. It happened with the same mods.

commented

Just tested it on iris-1.5.0-custom-uniforms-beta.1-22ff1101-dirty.jar and the issue still occurs.

commented

With shaders, it breaks even more and puts it completely off of its original position.
image

Without the HUD, it renders correctly.
image

commented

This seems to be FTB Ultimine's fault, using a completely incorrect world render event for what should probably be part of the GUI/not in-world. https://github.com/FTBTeam/FTB-Ultimine/blob/31663d742f2f2da14cee5d2bc82b53d666c8cee1/fabric/src/main/java/dev/ftb/mods/ftbultimine/fabric/FTBUltimineFabric.java

commented

I will report this to the FTB Team, but why would this only happen when Iris is installed?

commented

Can't replicate this on the latest commit of 1.19.2.

commented

2022-11-19_11 43 53