Water is disconnected in certain conditions with Fayer3's enhanced default
Lolothepro opened this issue ยท 5 comments
Not our bug. This is an issue that fayer3 will need to fix.
It only happens with Iris
Yes, it only happens with Iris, because Sodium uses a compact vertex format. But it is still an issue in the shader pack because the shader pack should be less sensitive to the exact positioning of water vertices. We have a hard coded patch for Sildur's enhanced default because it is not frequently updated but fayer3's enhanced default is more actively maintained so it should be fixed there.