Iris Shaders

Iris Shaders

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Water is disconnected in certain conditions with Fayer3's enhanced default

Lolothepro opened this issue ยท 5 comments

commented

What happened?

Water is disconnected in certain conditions with Fayer3's enhanced default

Screenshots

2023-01-02_20 16 14

Log output

No response

Minecraft Version

1.19.3

Iris Version

1.5.0

Operating System

Ubuntu 22.04

What is your GPU?

GTX 1070

Additional context

No response

commented

Not our bug. This is an issue that fayer3 will need to fix.

commented

Not our bug. This is an issue that fayer3 will need to fix.

It only happens with Iris

commented

shaders/inc/gbuffers/default.vsh

float fy = fract(vworldpos.y + 0.001);

commented

Iris:

2023-01-05_13 08 46

Optifine:

2023-01-05_13 17 26

Iris (float fy = fract(vworldpos.y + 0.01);:

2023-01-05_13 23 12

commented

Yes, it only happens with Iris, because Sodium uses a compact vertex format. But it is still an issue in the shader pack because the shader pack should be less sensitive to the exact positioning of water vertices. We have a hard coded patch for Sildur's enhanced default because it is not frequently updated but fayer3's enhanced default is more actively maintained so it should be fixed there.