Iris Shaders

Iris Shaders

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Performance not where it should be in 1440p?

KevinCCucumber opened this issue ยท 3 comments

commented

What happened?

I have a 4070 TI, 5800x, 32 gb ram and I play on a Fabric server. When I am alone ~100 fps is the best when playing in 1440p. When the server is freshly started that is.

I have attached debug screenshots with and without as well as my settings and it makes no difference if I am in a village or If I am in the wild.

When activating shaders, the performance drops even more.
CPU and Graphics card are not sweating either.

Performance does not really change in singleplayer mode, so I think its not the server causing issues.

Screenshots

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Log output

latest.log

Minecraft Version

1.19.2

Iris Version

1.5.0

Operating System

Windows 10

What is your GPU?

Nvidia Geforce RTX 4070 TI

Additional context

No response

commented

Can you test performance with only Iris and Sodium? We can't really guess what's wrong when 170 mods are loaded.

commented

Sure. I created a testworld and tried to look for an empty area. I will upload the samples.
Note that I had another shader loaded than in the first images!
This is an empty world without mods.
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latest.log

And this is with mods:
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latest.log

commented

So as expected your performance is significantly improved with a fresh world and a non-voxelizing shaderpack. The poor performance is likely a combination of the voxelized shaderpack (Rethinking Voxels), the lack of Flywheel integration in Iris (#1414), and entity rendering just being plain slow which would realistically need to be addressed in Sodium most likely.