Consistent out of memory errors when developing shaders
ambrosia13 opened this issue ยท 2 comments
Minecraft Version
1.19.4
Iris Version
1.6.1
Sodium Version
0.4.10+build.24
Operating System
Windows 10
What is your GPU?
Nvidia RTX 3060
Java Version
Java 17
Reproduction Steps
- Load up the base150 shaderpack. This issue also happens with every other shaderpack I tested, like BSL.
- Move around, maybe recompile shaders once or twice.
- There will be an out of memory crash within a few minutes or seconds. (happens consistently for me)
In my (limited) testing, this only happens when shaders are enabled.
Note that in the attached log, there was no such exception, but on some occasions there has been an out of memory error from Sodium:
[22:34:23] [Chunk Render Task Executor #6/ERROR]: Uncaught exception in thread "Chunk Render Task Executor #6"
java.lang.OutOfMemoryError: null
at org.lwjgl.system.MemoryUtil.nmemReallocChecked(MemoryUtil.java:496) ~[lwjgl-3.3.1.jar:build 7]
at org.lwjgl.system.MemoryUtil.memRealloc(MemoryUtil.java:529) ~[lwjgl-3.3.1.jar:build 7]
at me.jellysquid.mods.sodium.client.render.vertex.type.ChunkVertexBufferBuilder.setBufferSize(ChunkVertexBufferBuilder.java:57) ~[transformed-mod-sodium.i0:0/:?]
at me.jellysquid.mods.sodium.client.render.vertex.type.ChunkVertexBufferBuilder.start(ChunkVertexBufferBuilder.java:65) ~[transformed-mod-sodium.i0:0/:?]
at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildBuffers.init(ChunkBuildBuffers.java:61) ~[transformed-mod-sodium.i0:0/:?]
at me.jellysquid.mods.sodium.client.render.chunk.tasks.ChunkRenderRebuildTask.performBuild(ChunkRenderRebuildTask.java:56) ~[transformed-mod-sodium.i0:0/:?]
at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuilder.processJob(ChunkBuilder.java:286) ~[transformed-mod-sodium.i0:0/:?]
at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:328) ~[transformed-mod-sodium.i0:0/:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Crash Report file and latest.log
Log: https://mclo.gs/eWrahKi
No crash report is generated
Additional context
No response
This also happens with Iris 1.5.2, so it might be a Sodium issue, but then again this only happened with shaders enabled