Shaders doesn't work in custom dimensions?
molor opened this issue · 2 comments
What happened?
If you play on 3rd-party server that have custom worlds (e.g. created via Bukkit#createWorld()
, for example with key minecraft:future
), moving to that world via teleport from overworld (minecraft:overworld
, or any other vanilla world) with shaders enabled (in that case I'm using Complementary Reimagined
) the game looks like shaders is just disabled.
Screenshots
Log output
No response
Minecraft Version
1.20.1
Iris Version
iris-mc1.20.1-1.6.5.jar
Operating System
W10
What is your GPU?
RTX 2080 Super
Additional context
Everything worked fine in every dimension/world before I'm updated Sodium
to v5 and Iris
to support new Sodium
version.
I'm unsure that this is an Iris
issue, so if not, please tell me the project whose developers I need to contact. Thanks!