Real-Time Shadow causes weird armor rendering with AzureLib
AzureDoom opened this issue ยท 0 comments
What happened?
I got a report of Armor being rendered at the Curser when wearing armor or looking at armor when using my Geckolib fork AzureLib. After doing some digging, it seems to be down to this line here: https://github.com/AzureDoom/AzureLib/blob/1.20/Fabric/src/main/java/mod/azure/azurelib/renderer/GeoArmorRenderer.java#L281 and having Real-Time Shadows on. I have been playing around with it in dev, but had much luck with it.
I tested 1.19.2, 1.19.4, and 1.20.1, and all seem to have the issue with Iris with the Real-Time Shadows being on. It goes away if that is disabled.
It was tested with just AzureLib with a test set of armor (screenshots below) and Iris/Sodium in both Dev and Production.
Screenshots
Here you can see at the Curser :
When zooming in with a spyglass :
As you can see, it's a little render of the armor I am wearing:
Appears when looking an armor stand with the armor as well:
Log output
No response
Minecraft Version
1.20.1
Iris Version
1.6.8
Operating System
Windows 10
What is your GPU?
AMD RX 6650 XT
Additional context
No response