Iris Shaders

Iris Shaders

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Real-Time Shadow causes weird armor rendering with AzureLib

AzureDoom opened this issue ยท 0 comments

commented

What happened?

I got a report of Armor being rendered at the Curser when wearing armor or looking at armor when using my Geckolib fork AzureLib. After doing some digging, it seems to be down to this line here: https://github.com/AzureDoom/AzureLib/blob/1.20/Fabric/src/main/java/mod/azure/azurelib/renderer/GeoArmorRenderer.java#L281 and having Real-Time Shadows on. I have been playing around with it in dev, but had much luck with it.

I tested 1.19.2, 1.19.4, and 1.20.1, and all seem to have the issue with Iris with the Real-Time Shadows being on. It goes away if that is disabled.

It was tested with just AzureLib with a test set of armor (screenshots below) and Iris/Sodium in both Dev and Production.

Screenshots

Here you can see at the Curser :
2023-08-31_19 53 542

When zooming in with a spyglass :
2023-08-31_19 53 40

As you can see, it's a little render of the armor I am wearing:
2023-08-31_19 58 18

Appears when looking an armor stand with the armor as well:
2023-08-31_19 59 20

Log output

No response

Minecraft Version

1.20.1

Iris Version

1.6.8

Operating System

Windows 10

What is your GPU?

AMD RX 6650 XT

Additional context

No response