Glint Strength still doesn't work even if shaderpacks implement gl_Color.a
mpar-22 opened this issue ยท 3 comments
What happened?
A link to the original bug report: #2054 (comment)
After it was closed, I went to discuss with Emin to see if he had implemented gl_Color.a
as noted in the comments. He stated that he had, in fact, implemented this in the latest version of Complementary Reimagined (r2.3), but the issue still persists on the latest version of Iris. I've also tested with the latest version of BSL (v8.2.04) where it also doesn't work, but it DOES work with the latest version of Super Duper Vanilla. I talked with Emin some more, and he told me that his code does the exact same thing as SDV does, so he's attributing it as an Iris bug.
Screenshots
No response
Log output
No response
Minecraft Version
Minecraft 1.20.1
Iris Version
iris-mc1.20.1-1.6.8.jar
Operating System
Windows 11 22H2
What is your GPU?
AMD Radeon 6600 XT
Additional context
No response
I did test r2.3 with only iris 1.6.8, sodium 0.5.2, and fabric api 0.87.0 installed with no changes. After doing some more testing, glint adjustments aren't working on either held items or equipped armor. I also reset the shader to stock settings to see if that would do anything, but to no avail. I'll wait to see if r5.0 fixes anything.
Just checked Reimagined 5.0, iris_GlintAlpha is being set correctly and it all works. In what instance does it break?