Iris Shaders

Iris Shaders

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entityId doesn't get patched if the fragment shader isn't using a compatibility version

BalintCsala opened this issue ยท 1 comments

commented

What happened?

If you use a core glsl version with iris, the entityId uniform doesn't get replaced by the proper reference.

Screenshots

No response

Log output

No response

Minecraft Version

all

Iris Version

all

Operating System

Windows 11

What is your GPU?

RTX 4070

Additional context

No response

commented

Fixed in 1.6.11 (soontm)