entityId doesn't get patched if the fragment shader isn't using a compatibility version
BalintCsala opened this issue ยท 1 comments
What happened?
If you use a core glsl version with iris, the entityId uniform doesn't get replaced by the proper reference.
Screenshots
No response
Log output
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Minecraft Version
all
Iris Version
all
Operating System
Windows 11
What is your GPU?
RTX 4070
Additional context
No response