`sky` & `stars` Internal Shader Settings
Luracasmus opened this issue ยท 1 comments
Is your feature request related to a problem? Please describe.
Currently, the only way to disable sky or star rendering is either discarding fragments or moving vertices outside of clip space in gbuffers_skybasic
Describe the solution you'd like
Add Internal Shader Settings to toggle sky and star rendering, similar to the existing sun
, moon
and clouds
Additional context
This would be useful for shader packs that render a custom sky in a composite-style program, where the time that goes into producing the vertices of the vanilla sky (which is seemingly, according to RenderDoc, not insignificant) is currently being completely wasted. This feature would also allow shader developers to completely omit the gbuffers_skybasic
program when both sky and stars are disabled
Origin: https://discord.com/channels/237199950235041794/736928196162879510/1282047423581257729
๐ Closed by b3d9009