
32-bit support
ThatMG393 opened this issue ยท 0 comments
Is your feature request related to a problem? Please describe.
Mod is very broken on 32-bit. (normally just crashes)
Describe the solution you'd like
Respect pointer sizes and shifts on different machine architectures by using org.lwjgl.system.Pointer
or similar methods.
Describe alternatives you've considered
None.
Additional context
I have made Iris work on 32-bit but the game crashes when it tries to render a text_display
(either a nametag, player name, etc.)