
Using atlas texture in deferred pipeline will pollute colortex0
GeForceLegend opened this issue ยท 2 comments
What happened?
When using atlas textures in deferred pipeline (like texture.composite.colortex1 = minecraft:textures/atlas/blocks.png
), colortex0 will also become altas texture. As far as I know it only affect Iris for NeoForge 1.21.1.
This is an example pack, edited from shaderLABS/Base-330, using colortex1 for atlas texture in composite, but still just transform the data from colortex0.
Screenshots
Log output
No response
Minecraft Version
Minecraft 1.21.1
Iris Version
iris-neoforge-1.8.6+mc1.21.1.jar
Operating System
Windows10
What is your GPU?
RTX 4070
Additional context
No response
This issue shares the same root cause as described in IrisShaders/Iris#2626 (comment #2)