Iris Shaders

Iris Shaders

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Using atlas texture in deferred pipeline will pollute colortex0

GeForceLegend opened this issue ยท 2 comments

commented

What happened?

When using atlas textures in deferred pipeline (like texture.composite.colortex1 = minecraft:textures/atlas/blocks.png), colortex0 will also become altas texture. As far as I know it only affect Iris for NeoForge 1.21.1.

This is an example pack, edited from shaderLABS/Base-330, using colortex1 for atlas texture in composite, but still just transform the data from colortex0.

composite-atlas-test.zip

Screenshots

Image

Log output

No response

Minecraft Version

Minecraft 1.21.1

Iris Version

iris-neoforge-1.8.6+mc1.21.1.jar

Operating System

Windows10

What is your GPU?

RTX 4070

Additional context

No response

commented

This issue shares the same root cause as described in IrisShaders/Iris#2626 (comment #2)

commented

Fixed in latest versions