
Transparent blocks when using shaders
I-SaidGg5Times opened this issue ยท 0 comments
What happened?
I only use sodium, indium and other mods, also iris. When I use many shaders like chocapic, bsl, mellow,, make up ultra fast with mobileglues renderer or ltw always It doesn't work, always all blocks become transparent including the player. But if using Zink/virgl renderer it works, but the game becomes very heavy.
Screenshots
No response
Log output
06:50:34] [Render thread/WARN]: Patched fract(worldpos.y + 0.001) to fract(worldpos.y + 0.01) to fix waving water disconnecting from other water blocks; See #509
[06:50:37] [Render thread/WARN]: The in declaration 'fragpos' in the weather FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[06:50:41] [Render thread/INFO]: Stopping worker threads
[06:50:41] [Render thread/INFO]: Started 2 worker threads
[06:50:41] [Render thread/INFO]: Stopping worker threads
[06:50:41] [Render thread/INFO]: Started 2 worker threads
[06:50:41] [Render thread/WARN]: Patched fract(worldpos.y + 0.001) to fract(worldpos.y + 0.01) to fix waving water disconnecting from other water blocks; See #509
Minecraft Version
Minecraft 1.20.1
Iris Version
iris-1.7.5+mc1.20.1
Operating System
Android 14
What is your GPU?
Mali-G52 MC2
Additional context
No response