Iris Shaders

Iris Shaders

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Water top normals are off by ~0.455°

Slaynash opened this issue · 1 comments

commented

What happened?

I was investigating a reflection issue on Complementary earlier, and discovered that the value of gl_Normal in gbuffers_water.vsh was slightly off by ~0.455° (z component < 0). I'm not sure if this is expected or not but it's worth noting.

Screenshots

No response

Log output

No response

Minecraft Version

1.21.4

Iris Version

1.8.8

Operating System

Windows 11

What is your GPU?

RTX 4070

Additional context

  • Sodium 0.6.13
  • Distant Horizons 2.3.2-b
commented

Duplicate of #2554