Water top normals are off by ~0.455°
Slaynash opened this issue · 1 comments
What happened?
I was investigating a reflection issue on Complementary earlier, and discovered that the value of gl_Normal in gbuffers_water.vsh was slightly off by ~0.455° (z component < 0). I'm not sure if this is expected or not but it's worth noting.
Screenshots
No response
Log output
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Minecraft Version
1.21.4
Iris Version
1.8.8
Operating System
Windows 11
What is your GPU?
RTX 4070
Additional context
- Sodium 0.6.13
- Distant Horizons 2.3.2-b
Duplicate of #2554