Trying to Reload Texture packs causes JVM Crash (atioa6xx.dll)
Blobanium opened this issue ยท 4 comments
Version
iris-mc1.16.5-1.0.2.jar
This is with the sodium fork also (its version 1.16.5-0.2.0-IRIS2 btw)
Reproduction Steps
- start Minecraft and go into a world
- try to reload textures
- Game Crashes
Crash Report File Or Latest Log
Additional Information
some of the time it will actually reload the textures without crashing.
My Gpu is a AMD Radeon RX 570 on driver 21.6.1
My OS is windows 10
if you need anything else tell me thanks!
Relevant part of stack trace (mapped to Yarn):
Stack: [0x000000cdaea00000,0x000000cdaeb00000], sp=0x000000cdaeaf8df0, free space=995k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atio6axx.dll+0xbfca40]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.GL20C.nglShaderSource(IIJJ)V+0
j org.lwjgl.opengl.GL20C.glShaderSource(ILjava/lang/CharSequence;)V+38
j org.lwjgl.opengl.GL20.glShaderSource(ILjava/lang/CharSequence;)V+2
j com.mojang.blaze3d.platform.GlStateManager.shaderSource(ILjava/lang/CharSequence;)V+10
j net.minecraft.client.gl.GlShader.createFromResource(Lnet/minecraft/GlShader$Typeclass_282;Ljava/lang/String;Ljava/io/InputStream;Ljava/lang/String;)Lnet/minecraft/GlShader;+62
j net.minecraft.client.gl.JsonGlProgram.getShader(Lnet/minecraft/ResourceManager;Lnet/minecraft/GlShader$Typeclass_282;Ljava/lang/String;)Lnet/minecraft/GlShader;+92
j net.minecraft.client.gl.JsonGlProgram.<init>(Lnet/minecraft/ResourceManager;Ljava/lang/String;)V+543
j net.minecraft.client.gl.PostProcessShader.<init>(Lnet/minecraft/ResourceManager;Ljava/lang/String;Lnet/minecraft/Framebuffer;Lnet/minecraft/Framebuffer;)V+39
j net.minecraft.client.gl.ShaderEffect.addPass(Ljava/lang/String;Lnet/minecraft/Framebuffer;Lnet/minecraft/Framebuffer;)Lnet/minecraft/PostProcessShader;+11
j net.minecraft.client.gl.ShaderEffect.parsePass(Lnet/minecraft/TextureManager;Lcom/google/gson/JsonElement;)V+137
j net.minecraft.client.gl.ShaderEffect.parseEffect(Lnet/minecraft/TextureManager;Lnet/minecraft/Identifier;)V+197
j net.minecraft.client.gl.ShaderEffect.<init>(Lnet/minecraft/TextureManager;Lnet/minecraft/ResourceManager;Lnet/minecraft/Framebuffer;Lnet/minecraft/Identifier;)V+78
j net.minecraft.client.render.WorldRenderer.loadEntityOutlineShader()V+52
j net.minecraft.client.render.WorldRenderer.apply(Lnet/minecraft/ResourceManager;)V+39
It appears to be crashing from vanilla compiling its own shaders.
hold up i think theres a conflicting mod somewhere actually
lemme try finding it