Framerates drop extremely low after a while, but come back up under various circumstances (reloading shaders, etc.) [1.17 Iris/Sodium 1.1.0]
FwuffyPetsOwO opened this issue ยท 16 comments
What happened?
Several users reported their framerates dropping incredibly low (1-2 fps) for seemingly no reason, then coming back to normal once again for either seemingly no reason or because they reloaded shaders. This has been reported with multiple shaderpacks.
Screenshots
No response
Relevant log output
No response
Iris and Minecraft Version
Iris/Sodium 1.1.0 for Minecraft 1.1.7
Are you running Sodium along with Iris?
Yes
Operating System
Windows and Linux
What is your GPU?
several
Java Version
Java 16
Additional context
This has been reported both with and without other mods
Would be helpful to have Spark profiles of this - maybe it can be tracked down to a certain function misbehaving. Or maybe this is another case of the entity rendering memory leak?
Is this #419 as well?
It seems that panning the camera causes extreme issues while using Lithium and Starlight fixes it.
I wonder if this happens with the Sodium 1.17 branch: https://github.com/CaffeineMC/sodium-fabric/
If it happens without Iris that would help narrow it down.
Confirmed Sodium issue inherited from upstream, keep open for monitoring until it is fixed
placing or breaking block really fast causes this for me, along with it happeining a few seconds after joining the world, but it goes waay after 10 seconds
I did not notice this issue in 1.16.5, across 4 PCs ranging from Windows 8 to 10, GTX 560 to 2080Ti, i3-2320 to i9-9900ks.
In 1.17 there were heavy frame drops that could be related to not having sodium, or could be related to just this? It was hard to tell, and I removed it from all PCs.
I was very excited by the new Iris+Sodium release which did run better overall but unfortunately the drop to zero still happens. I ended up removing it rather than disabling it. I am still trying to work out what exactly causes it but there seem to be particular areas where it's more likely to kick in (or maybe I'm just in those areas more often) - I'll take any advice on what I can do to test and help.
I am also experiencing the same issue with Iris Shaders + Sodium. I am getting similar memory leak issues with the newer implementation of Sodium with the fix provide in build 506 which was implemented in 1.17 fork as well. This crash is very regular and predictable basis. For me this point happens at the 45 minute mark with Iris Shader + Sodium and BSL Shaders. Would guys like the crash reports?