weird bug with seus renewed water
humematt190 opened this issue ยท 7 comments
What happened?
i'm not sure what exactly caused it maybe because it was raining
Screenshots
i think it would be easier to see it in a video so here https://youtu.be/35ubhrU5ttI
Relevant log output
No response
Iris and Minecraft Version
iris 1.1.0 + sodium 1.17
Are you running Sodium along with Iris?
Yes
Operating System
windows 10
What is your GPU?
nvidia geforce gtx 1650
Java Version
java 16
Additional context
No response
This appears to be caused because Iris does not support custom textures defined through shaders.properties.
Happening here too. See the sky blue texture in the water.
I get this in the log:
Program link log for sodium:chunk_shader: Vertex info
-----------
0(883) : warning C7050: "preDownscaleProjPos" might be used before being initialized
0(887) : warning C7050: "tangent" might be used before being initialized
0(888) : warning C7050: "binormal" might be used before being initialized
[<sodium shaders>] Unsupported uniform: float u_ModelOffset
[<sodium shaders>] Unsupported uniform: float u_ModelScale
[<sodium shaders>] Unsupported uniform: mat4 u_ModelViewMatrix
[<sodium shaders>] Unsupported uniform: mat4 u_NormalMatrix
[<sodium shaders>] Unsupported uniform: mat4 u_ProjectionMatrix
[<sodium shaders>] Unsupported uniform: vec3 u_RegionOrigin
[<sodium shaders>] Unsupported uniform: float u_TextureScale
[STDERR]: No uniform exists with name: u_ModelViewProjectionMatrix
[STDERR]: No uniform exists with name: u_BlockTex
[STDERR]: No uniform exists with name: u_LightTex
[STDERR]: No uniform exists with name: u_FogColor
[STDERR]: No uniform exists with name: u_FogStart
[STDERR]: No uniform exists with name: u_FogEnd