Werid block shadow
Youmiel opened this issue ยท 3 comments
What happened?
The shadow of some blocks is counter-intuitive. e.g.The stained glass and wither skeleton skull in the screenshots below.
Screenshots
The screenshots are captured with SEUS v11. You can notice that the shadow of white stained glass is much accurate in Optifine, and the shadow of wisky head is rendered in Optifine but not rendered in Iris.
Iris shader:
Optifine shader(captured with Optifine 1.15.2 because SEUS v11 didn't work under OptiFine_1.17_HD_U_G9_pre24):
Relevant log output
No need to put logs here.
Iris and Minecraft Version
iris-mc1.17-1.1.0
Are you running Sodium along with Iris?
Yes
Operating System
Windows 10
What is your GPU?
NVIDIA Geforce GTX 1050
Java Version
OpenJDK 16.0.1
Additional context
The issue of stained glass shadow is also comfirmed in iris-mc1.16.5-1.0.0.
Hi! So the stained glass thing I can't confirm if it's a bug, as the optifine behavior does not look proper either, only having a shadow on the edge when stained glass is supposed to have colored shadows in seus v11. As for the skull, that one is not known
Hi! So the stained glass thing I can't confirm if it's a bug, as the optifine behavior does not look proper either, only having a shadow on the edge when stained glass is supposed to have colored shadows in seus v11. As for the skull, that one is not known
It is not an Optifine bug because the stained glass blocks in the screenshots are white, so... :)