Iris/Sodium has an issue with entites that have translucent/almost transparent pixels
FwuffyPetsOwO opened this issue ยท 0 comments
What happened?
Pixels on (modded) entities that are almost transparent but not quite don't have the correct translucency when using shaders. They are correct when not using shaders however.
Screenshots
Images provided by lolyou230 on discord
Mod is AdventureZ, this occurs with all entities in AdventureZ
Relevant log output
[19:17:26] [main/INFO]: Configured alpha test override for gbuffers_basic: AlphaTestOverride { GREATER 0.1 }
[19:17:26] [main/WARN]: [gbuffers_textured] Unsupported uniform: vec4 entityColor
[19:17:26] [main/WARN]: [gbuffers_textured] Unsupported uniform: sampler2DShadow shadowtex0
[19:17:26] [main/WARN]: [gbuffers_textured] Unsupported uniform: sampler2D texture
This is the only thing in the logs relating to entities
Iris and Minecraft Version
Iris 1.1.0 for Minecraft 1.16.5
Are you running Sodium along with Iris?
Yes
Operating System
Windows 10
What is your GPU?
NVIDIA GeForce GTX 1060
Java Version
Java 8
Additional context
This is technically AdventureZ's fault because they're using fake transparent pixels, but considering that OptiFine does not have this issue it may be worth it to implement. Properly transparent pixels do work, as seen on the vanilla chicken.