Crash when enabling a shader that uses atlasSize when using DashLoader
edwloef opened this issue ยท 3 comments
Iris and Minecraft Version
iris-mc1.17-1.1.0+rev.e110d24, sodium-fabric-mc1.17.1-0.3.0+IRIS1-build.96
Are you running Sodium along with Iris?
Yes
Operating System
Pop!_OS
What is your GPU?
NVidia GeForce GTX 950M
Java Version
AdoptOpenJDK 16
Reproduction Steps
- Join a world with shaders disabled.
- Enable Complementary Shaders.
OR
- Join a world with Complementary Shaders enabled.
Crash Report file and latest.log
log: https://pastebin.com/ipb0tnbD
crash report: https://pastebin.com/CRZ7Pn6e
Additional context
My settings for Complementary:
common.glsl.txt
This seems to be some kind of incompatibility with Dashloader, though Sildur's Vibrant Shaders work fine.
Seems like this could be an incompatibility related to changes DashLoader makes to atlas loading. We should be able to fix this in Iris though.