Iris Shaders

Iris Shaders

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Crash when enabling a shader that uses atlasSize when using DashLoader

edwloef opened this issue ยท 3 comments

commented

Iris and Minecraft Version

iris-mc1.17-1.1.0+rev.e110d24, sodium-fabric-mc1.17.1-0.3.0+IRIS1-build.96

Are you running Sodium along with Iris?

Yes

Operating System

Pop!_OS

What is your GPU?

NVidia GeForce GTX 950M

Java Version

AdoptOpenJDK 16

Reproduction Steps

  1. Join a world with shaders disabled.
  2. Enable Complementary Shaders.

OR

  1. Join a world with Complementary Shaders enabled.

Crash Report file and latest.log

log: https://pastebin.com/ipb0tnbD
crash report: https://pastebin.com/CRZ7Pn6e

Additional context

My settings for Complementary:
common.glsl.txt

commented

This seems to be some kind of incompatibility with Dashloader, though Sildur's Vibrant Shaders work fine.

commented

Seems like this could be an incompatibility related to changes DashLoader makes to atlas loading. We should be able to fix this in Iris though.

commented

This was fixed in 1.1.2.