Weird lines on Sildurs Enhanced Default when lowering Shadow Resolution
Z-8Bit opened this issue ยท 2 comments
What happened?
If I manually lower the shadow resolution of Sildurs Enhanced Default in shaders\gbuffers_textured.fsh, to anything lower than the default be it 512x (which is actually given in the comments) or 256x, a weird line appears on every block, the line gets more prominent and thicker the lower res it goes.
Only occurs on Sildurs Enhanced Default, have tried it on others like BSL/Complementary/Prismarine/RedHat/Sildurs Vibrant etc.
Screenshots
Relevant log output
No response
Iris and Minecraft Version
Iris 1.1.0 and 1.1.1
Are you running Sodium along with Iris?
Yes
Operating System
Windows 11
What is your GPU?
Vega 7 and a Ryzen 4700U
Java Version
Java 16
Additional context
No.
This is shadow acne: https://computergraphics.stackexchange.com/questions/2192/cause-of-shadow-acne
This seems like a shaderpack bug. It's possible that the shadow bias is not being tweaked properly in response to changing the shadow resolution.
It's worth testing on OptiFine, but this doesn't seem like an Iris issue to me. If it doesn't happen on OptiFine, then this is worth further investigation.