Sodium for 1.17 disables sky rendering when underwater and when blind, breaking some shader packs
coderbot16 opened this issue · 7 comments
This was caused by CaffeineMC/sodium-fabric#710
I think disabling the "sunset" part when underwater should fix most of the weird visual issues without breaking packs.
That would work for now, and I can investigate disabling the sunset effect while underwater / blind later.
You may also want to disable clouds while underwater too.
I am able to reproduce this bug with my test shaderpack. https://github.com/CursedMC/sodium-iris-fog-test
Note: The blindness status effect is currently broken in the shaderpack. As far as I'm aware, it isn't an iris bug.
That would work for now, and I can investigate disabling the sunset effect while underwater / blind later.
I've tested the test shader against the latest sodium + iris builds and it appears to be fixed.
Fixed in IrisShaders/sodium-fabric@f42a255