Iris Shaders

Iris Shaders

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The atlasSize uniform should reflect the currently bound atlas texture

coderbot16 opened this issue ยท 2 comments

commented

Currently it is always set to the size of the block texture atlas. When an atlas isn't bound, it should be set to (0, 0).

commented

Would #549 not fix this?

commented

It would probably fix it for 1.16 but I don't think it would work on 1.17. Also, it doesn't refer to any atlas texture, but rather the texture bound to texture / gtexture / tex, which could end up being an important distinction in modded environments.