Crash using a shader pack with a custom noise texture set to a built-in texture
coderbot16 opened this issue ยท 1 comments
Reproduction steps: Create a shaders.properties file with the following content
texture.noise=minecraft:dynamic/lightmap_1
Iris crashes while initializing the ShaderPack because it tries to read the noise texture through interpreting that as a file path, when it's actually a texture location.