Iris Shaders

Iris Shaders

36M Downloads

Iris shouldn't spam the log so much

coderbot16 opened this issue ยท 3 comments

commented

Iris has a lot of logspam, making it hard to actually pick out important things. I'd like to make it a lot less spammy. In particular, it shouldn't print out patched shader source code to the console in a development environment, but it could print it to a folder of patched shader files for debugging.

commented

#568 fixes some of this.

commented

I've been running AstraLex v24 for the past few days and I've seen a whole lot of console spam. Even more annoying is that the launcher doesn't cut off logs and has caused my 32GB of RAM to fill up - crashing the system.

Usually the game is open for about 6 hours and the RAM usage increases linearly up until 100%. ๐Ÿ‘ for getting this in soon.

EDIT: just to confirm that it's logging I've had the MC launcher open for a few hours without starting a game and RAM usage didn't change. Starting it again, running the game for a few hours (until I see the RAM usage hit around 90%) and closing the game back into the launcher shows RAM usage sitting around 75%. Taking away the memory used by Minecraft that number checks out.

Also closing the logging window makes no difference. I'll submit an issue with Mojang.

commented

This was mostly resolved in Iris 1.1.2. If there are any more specific cases of extreme logspam, please open separate issues.