Anti-Aliasing support
Glucy-2 opened this issue ยท 2 comments
With Distant Horizons compatibility I believe that an implementation of anti aliasing should be taken into consideration, when the rendering exceeds 32 chunks some things look terrible (such as vegetation or buildings with lots of details)
Useful resource if anyone is interested in implementing this:
http://blog.simonrodriguez.fr/articles/2016/07/implementing_fxaa.html