Iris Shaders

Iris Shaders

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Iris shouldn't render things in the shadow pass if the shadow distance is zero

coderbot16 opened this issue ยท 4 comments

commented

If the shadow distance is zero, then nothing can possibly show up in the shadow map (unless the shader pack is doing really weird things).

commented

Could we easily fix this with a 0 check at the beginning of renderShadows?

commented

Sorta - the shadow textures should still be properly cleared, but rendering terrain / entities / etc shouldn't be necessary.

commented

Going to look into a major refractor of ShadowRenderer later today, having everything in renderShadows isn't too ideal.

commented

Fixed in b739586.