Iris shouldn't render things in the shadow pass if the shadow distance is zero
coderbot16 opened this issue ยท 4 comments
If the shadow distance is zero, then nothing can possibly show up in the shadow map (unless the shader pack is doing really weird things).
Sorta - the shadow textures should still be properly cleared, but rendering terrain / entities / etc shouldn't be necessary.
Going to look into a major refractor of ShadowRenderer later today, having everything in renderShadows isn't too ideal.
Fixed in b739586.