Iris Shaders

Iris Shaders

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Glowing effect outline detaches from entity when using world curvature

LizIsTired opened this issue ยท 1 comments

commented

What happened?

When using world curvature (in every shaderpack I've tried, Comp, BSL, Animal Crossing etc) entities with the glowing effect appear disconnected from their glow outline, with the outline staying where the terrain actually is instead of being affected by the curvature.

Screenshots

image

Relevant log output

No response

Iris and Minecraft Version

iris-mc1.17-1.1.2-pre+rev.a04c99e for 1.17.1

Are you running Sodium along with Iris?

Yes

Operating System

Windows 10

What is your GPU?

AMD Radeon R9 270X

Java Version

Java 16

Additional context

No response

commented

This happens because the glowing effect is rendered by vanilla instead of by a shader from the shader pack, meaning that the world curvature effect isn't applied to glowing entities. Fixing this is very nontrivial.