Iris Shaders

Iris Shaders

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Block Animation Culling does not correctly work with Patrix Resourcepack

SirPytan opened this issue ยท 10 comments

commented

What happened?

Textures were not animated, while the texture culling option was on while using the Patrix Texturepack.

Screenshots

No response

Relevant log output

No response

Iris and Minecraft Version

iris-and-sodium-mc1.17-1.1.2+build.9

Are you running Sodium along with Iris?

Yes

Operating System

Win10

What is your GPU?

Nvidia RTX 2080 Ti

Java Version

Java 16.0.2

Additional context

No response

commented

Are you using ntcm and Indium?

commented

Yes, I do.

commented

Ah okay, this is an indium bug

commented

Oh ok, thanks, nice to know, I will check if an update is available.

commented
commented

Ok, thanks.

commented

Ok, seems like the developer did not work on it the last two month, what a shame. Maybe someone can fix it, or sodium could fix it?

commented

Sodium 0.4 plans to fix it, so there's that

commented

Ok, nice :D

commented

Note that the PR mentioned in the linked issue has now been merged - so you can work around this issue in Sodium 0.3.2 by disabling Animate Only Visible Textures. Since Sodium 0.4 is investigating direct FRAPI support, I'm probably not going to implement this in Indium.