Water reflections require direct line of sight to original object
FewerFlaws opened this issue · 1 comments
What happened?
Looks like a culling issue. If something blocks your line of sight to an object then the thing you "can't see" will be invisible in water reflections. This is especially noticable when strafing around water that has trees around the shore. I noticed this while using ComplementaryShaders_v4.2.2.
Screenshots
The obstructing leaves carve a chunk out of the mountain's reflection.
Relevant log output
No response
Iris and Minecraft Version
Iris 1.1.2, Minecraft 1.17.1
Are you running Sodium along with Iris?
Yes
Operating System
Debian 11
What is your GPU?
Nvidia GeForce 1060 GTX
Java Version
Java 16
Additional context
No response