Iris Shaders

Iris Shaders

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Remaining things to implement with forkless Sodium compatibility

coderbot16 opened this issue ยท 5 comments

commented
  • 1.16.5 issues
  • 1.17.1+ issues
    • MixinWorldRenderer: Do not cancel skybox rendering if shaders are enabled
    • #990
    • Check if #792 was fixed Edit: not fixed
    • Figure out how to deal with the Shadow remapping issue in dev other than by disabling mixin.features.texture_tracking and mixin.features.texture_updates
  • Common issues
    • Loosen Sodium version locks with SemVer Sodium doesn't use SemVer
commented

I have a PR #986 to fix the alpha cutoff.

commented

For the shadow remapping issue, the most likely solution would be to inject into the constructor instead of using a hacky shadow.

commented
  • Lock the Sodium version to an exact version to stop people from running with the wrong Sodium version, because 0.3 is too loose.
commented

#792 is confirmed to not be fixed.

commented

Everything here should be fixed as of now,