Make attacking spells' damage source recognized as magic damage
betterworld-sjq opened this issue · 4 comments
Feature description
As title
How it improves the player experience
I‘ve noticed that the attack of spells can be reduced with armor. But they are spells! Yes, they can still not bypass the protection, but they should bypass armor. If you think this might not balance well, you can add config whether to change the damagetype to magic, or if this sounds like a hard work, just be busy doing your own things. Gratitude in advance!
there is already config to change the power of each spell individually
Oh,sorry,it's in serverconfig,not noticed before.Love U :D. Every mod makers who make their work highly configurable deserve giant appreciation.
no. magic damage is treated differently, such as ignoring armor as you said. we specifically want to avoid this treatment
no. magic damage is treated differently, such as ignoring armor as you said. we specifically want to avoid this treatment
Thank you anyway! Oh, then do you have plans to make config file more comprehensive? For eg, some attacking spells may appear too weak in some modpacks, while some buff-adding spells may be overpowered.