Iron's Spells 'n Spellbooks

Iron's Spells 'n Spellbooks

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Make attacking spells' damage source recognized as magic damage

betterworld-sjq opened this issue · 4 comments

commented

Feature description

As title

How it improves the player experience

I‘ve noticed that the attack of spells can be reduced with armor. But they are spells! Yes, they can still not bypass the protection, but they should bypass armor. If you think this might not balance well, you can add config whether to change the damagetype to magic, or if this sounds like a hard work, just be busy doing your own things. Gratitude in advance!

commented

there is already config to change the power of each spell individually

commented

there is already config to change the power of each spell individually

Oh,sorry,it's in serverconfig,not noticed before.Love U :D. Every mod makers who make their work highly configurable deserve giant appreciation.

commented

no. magic damage is treated differently, such as ignoring armor as you said. we specifically want to avoid this treatment

commented

no. magic damage is treated differently, such as ignoring armor as you said. we specifically want to avoid this treatment

Thank you anyway! Oh, then do you have plans to make config file more comprehensive? For eg, some attacking spells may appear too weak in some modpacks, while some buff-adding spells may be overpowered.