[Bug] Capturing a mob while it's spellcasting crashes the game.
wasabiwhisper opened this issue ยท 1 comments
Observed behaviour
I'm playing the Craftoria mod pack. Where I used a mob catcher from JustDireThings to capture an Archevoker. When trying to capture it when it is not casting any spell everything is fine. However, when it is casting a spell, when I capture it the game crashes. Next time the game starts and the world loads I have it in my inventory. When it's in when I open my inventory it would crash the game (because the catcher tries to display the mob).
It seems like it's loading serverside code on my client when hovering. From what I see in the log it tries to initiate the spell.
Expected behaviour
When I capture the mob it should go into a default "idle" state. Thus preventing any client bound packets to be sent when it's in my inventory. I think some other mods do a similar thing.
Steps to reproduce
- Spawn an Archevoker.
- Use a Creature Catcher from JustDireThings while it's casting a spell.
- Crash.
Server Type
Dedicated Server
Crashlog
https://gist.github.com/wasabiwhisper/efe3f5cd2af03529c72eed1260dca9de
Iron's Spells N Spellbooks version
1.21-3.4.4
Forge version
NeoForge 21.1.8
Other mods
For testing purposes only JustDireThings would be needed.
For all the other mods check out Craftoria 0.8.0 - Mod list