Iron's Spells 'n Spellbooks

Iron's Spells 'n Spellbooks

19M Downloads

[Bug] True Invisibility doesn't fool Warden/Skulk Sensor at all

zqh9843 opened this issue ยท 1 comments

commented

Observed behaviour

Warden still follows u despite walking/jumping making 0 noise during true invisibility . Sensors are still alerted to your presence too.

Expected behaviour

Both should not be able to track an entity or player with true invisibility when it's not attacking/casting.

Steps to reproduce

  1. Join a server(or singleplayer maybe but I didn't test it in SP).
  2. Locate an ancient city.
  3. Make enough noises to trigger Warden.
  4. Cast invisibility spell.
  5. Run around and find out.

Server Type

Dedicated Server

Crashlog

No response

Iron's Spells N Spellbooks version

1.21.1-3.8.8

Forge version

NF 21.1.92

Other mods

            Name Version (Mod Id)
            Adorned API 9.1.4+1.21.0 (curios)
            Basic Login 1.0.0.21.1 (basiclogin)
            Chunky 1.4.16 (chunky)
            Cloud Command Framework 2.0.0-beta.9 (cloud)
            Ferrite Core 7.0.2 (ferritecore)
            GeckoLib 4 4.7.3 (geckolib)
            Incendium 5.4.3 (incendium)
            Lithium 0.14.3-snapshot+mc1.21.1-build.92 (lithium)
            Lithosphere 1.3 (mr_lithosphere)
            Minecraft 1.21.1 (minecraft)
            ModernFix 5.20.0+mc1.21.1 (modernfix)
            NeoForge 21.1.92 (neoforge)
            No Creeper Grief 1-v.1.1.0 (mr_no_creepergrief)
            Noisium 2.3.0+mc1.21-1.21.1 (noisium)
            Nullscape 1.2.10 (nullscape)
            Player Animator 2.0.1+1.21.1 (playeranimator)
            Sit 1.3.5 (sit)
            SkinRestorer 2.2.1+1.21-neoforge (skinrestorer)
            squaremap 1.3.2 (squaremap)
            Teleport Commands 1.2.1 (teleport_commands)
            The Twilight Forest 4.6.2941 (twilightforest)
            Traveler's Backpack 10.1.7 (travelersbackpack)
            Yes Steve Model 2.2.2 (yes_steve_model)
            YUNG's API 1.21.1-NeoForge-5.1.3 (yungsapi)
            YUNG's Better Desert Temples 1.21.1-NeoForge-4.1.2 (betterdeserttemples)
            YUNG's Better Dungeons 1.21.1-NeoForge-5.1.4 (betterdungeons)
            YUNG's Better End Island 1.21.1-NeoForge-3.1.1 (betterendisland)
            YUNG's Better Mineshafts 1.21.1-NeoForge-5.1.1 (bettermineshafts)
            YUNG's Better Nether Fortresses 1.21.1-NeoForge-3.1.3 (betterfortresses)
            YUNG's Better Ocean Monuments 1.21.1-NeoForge-4.1.2 (betteroceanmonuments)
            YUNG's Better Strongholds 1.21.1-NeoForge-5.1.2 (betterstrongholds)
            YUNG's Better Witch Huts 1.21.1-NeoForge-4.1.1 (betterwitchhuts) 

Crashlog Check

  • I understand if this is a crashbug and I did not attach a crashlog, this will not be handled
commented

sculk is sound based, not sight based. this will not be done