
[Bug] [Solution] BlastWaveParticle do not render in 1st person
Closed this issue ยท 1 comments
Observed behaviour
BlastWaveParticle do not render in 1st person for most of the camera angle
Expected behaviour
simply give it a boundingBox to let MC know the particle is always there so it renders regardless of camera angle
idk why your shouldCull=false is not working
the succeeded code after my test:
@OverRide
public @NotNull AABB getBoundingBox() {
double r = 2.0; // radius
return new AABB(
this.x - r, this.y - 1, this.z - r,
this.x + r, this.y + 1, this.z + r
);
}
Steps to reproduce
NA
Server Type
Single Player
Crashlog
No response
Iron's Spells N Spellbooks version
1.20.1
Forge version
NA
Other mods
No response
Crashlog Check
- I understand if this is a crashbug and I did not attach a crashlog, this will not be handled
Fabric Check
- I understand if I am using Farbic APIs or Connector, this will not be handled