
Idea for improving the mod
Closed this issue · 3 comments
Description
Subject: Ideas for Enhancing Iron's Spells 'n Spellbooks - A Long-Time Fan's Perspective
Dear Iron's Spells 'n Spellbooks Developers,
I am writing to express my sincere appreciation for your incredible work on Iron's Spells 'n Spellbooks. I've been a dedicated user of your mod for about a year now, and it's become a staple in nearly all of my Minecraft builds. I'm continually impressed by its visual appeal and the creative ways it enhances the magical aspects of the game.
As a long-time fan, I have a few suggestions that I believe could further enrich the gameplay experience and add even more depth to the magic system. I hope these ideas are helpful as you continue to develop this fantastic mod.
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Revamping the Magic Leveling System:
Instead of the current 1-10 level progression, I suggest considering a more intuitive system based on categories such as "Common," "Rare," "Epic," etc. This would instantly convey the spell's power and potential to players. It's a more easily understood and visually engaging method. -
Magic Progression Through Usage:
It would be fascinating to introduce a system where spells evolve as they are used. For example, a "Common" spell used frequently in combat or for problem-solving gradually increases its power, acquiring improved characteristics (damage, range, effect duration). This would create a sense of personal connection to the magic and reward active users. -
Expanding the Armor Selection:
Currently, the transition from basic armor to specialized class-specific armor feels a bit abrupt. Perhaps intermediate armor options could provide a smoother progression. Also, consider adding armor sets tailored to specific playstyles (e.g., armor for melee combat with magic, or armor for supporting allies). -
More Enchanting Ornaments and Accessories:
Introducing a greater variety of ornaments (amulets, rings, belts, etc.) that affect magic power, effect duration, mana regeneration, and other parameters would significantly expand character customization options and allow players to create unique builds. Perhaps even rare ornaments with unique properties could be found in special locations or earned through challenging quests. -
Charm and Ally Magic:
This idea, I believe, would add a completely new level of interaction with the Minecraft world. Consider adding magic that allows players to temporarily control mobs or form lasting alliances with them.
• Charm Magic: Allows the player to temporarily control a mob, compelling it to fight on their side. The duration of the spell and the number of controlled mobs could depend on the spell level and the mob's characteristics. Perhaps mob resistance to magic should be considered to balance the system.
• Ally Magic: Allows the player to form a long-term alliance with a mob, making it a permanent companion. This might require fulfilling specific conditions, such as feeding the mob a rare item or completing a quest. Allied mobs could have unique abilities and assist the player in combat and exploration.
I understand that implementing these ideas would require considerable effort, and I hope my suggestions are helpful to you. In any case, I will continue to enjoy your mod and eagerly await future updates. I am truly excited to see what you do next!
Thank you for your time and dedication!
Not a feature request
- I understand this is not a content/feature request, which can be found on discord
Thanks for the ideas! If you want to expand on them I recommend you join discord, as this is not the place to keep track of these things so I will be closing this issue